Thread: CCOM 12.0
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Old 04-08-25, 01:55 AM   #460
dex
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Join Date: Jan 2014
Location: Serbia
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Quote:
Originally Posted by Doolar View Post
is your issue with Milkcows or re-supply ships

I checked the renaming of the re-supply ships in the CCoM12/data/campaigns/campaign/campaign_SRC.mis file and all looks edited on my end. Some mods I've had to edit myself and most have already been edited when H.Sie hardcode fixes were includes in the mod itself. I didn't edit the re-supply ships in CCoM12, they appear pre-edited. I've included the U-Tanker Mod (by Stiebler and h.sie) fron the "Realism and gameplay hardcode fixes for SH3.EXE" below.

12. U-Tanker Mod (by Stiebler and h.sie)
Everyone complains that, when you dock at a U-tanker in mid-ocean, you lose all your current renown/tonnage for medal purposes, you get a full refuelling, full repairs, full torpedo load-out and you lose the patrol grid which BdU ordered. And then you start again from the tanker a month after you docked! (unless using SH3Patrol or SH3Commander). No longer!
Now you 'pseudo-dock' at the U-tanker. When you are close enough, you
press ESCAPE, then 'Exit Patrol', just as if you were planning to dock. However... when you are asked 'Continue mission' or 'Dock at U-463' (for example), you click on 'Continue Mission'!!! *Now* you get 1-4 air torpedoes (loaded only into the first 4 slots of the fore internal reserve - so make sure there is space enough!), you retain the patrol grid details, you
receive some repairs to your hull-integrity (but not to equipment) and you
receive a fuel upgrade, of up to 30% of the full capacity. Unlike conventional docking at a base, pseudodocking is only possible if there is no 'heavy fog' and windspeed must be 10m/s or less. After having (pseudo-)docked at an U-Tanker, you can (pseudo-)dock again after 2 weeks. Also,
you can only pseudo-dock at U-tankers, not at surface tankers (e.g. Brake),
nor at land bases. You can still choose to dock in the old way, if you wish. If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files
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