Quote:
Originally Posted by s7rikeback

I have added two X01 nodes, to the M35B, on both the F & B models from GWX-KC.
I then added the following to the M35B.eqp.

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When you wrote : “I have added two X01 nodes”, you mean the nodes of the ship inside the Silent 3ditor ( with no title and nothing else inside the node) like that ? :
That’s what I’ve done, on both the F & B models. So I got two nodes, one numbered 154 and one 301.
Then I applied your method to use it as a loadout and, effectively, this option appear as a loadout possibility for the ship in the mission editor. I selected it. Also the line “Loadout=Barrage Balloon” has been written by itself (inside the mission coding) when I saved the mission inside the mission editor.
So I run the game but, just after the words “Not so long ago…” appears, the game crashed. (Noticed that’s a good sign, because all my previous attempt shows the ship, but with no balloon).
What I do wrong ?
(for notice, I am on SH3, I tested it on the same ship as yours (M35B, Empire-type Freighter) but in the “Navigation” mission in “NavalAcademy” with the date adjusted to 1943).
Thanks again for your help. I feel to be really near to success.