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Old 03-20-25, 10:43 PM   #7
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
Downloads: 605
Uploads: 44


Default WIP TMO Update BH V2.1

Just a little update....


1. Reviewing/refining patrol orders in campaign

2. Reviewing, refining campaign traffic

3. Refining ships....hope to add "defensive depth charge" ability to some merchants as have read about them.

4. Restore lethality of TMO's aircraft.

5. Enhanced visual sensors for submarine watch crew

6. historical adjustments to SD radar to reflect its limitations
Also wish to make it where SD can be switched on/off as it is possible.

7. Player will operate from Corregidor December 19-30 1941 as Manila
and Cavite were untenable due to air raids, Manila declared open city as well.

8. Pacific Fleet Division 2 leftover from original TMO focused on special operations, which have been entirely reworked to be more in line with history. Considering making this a flotilla for use later war by older boats like Salmon, Porpoise, Sargo which began to patrol bypassed areas and perform lifeguard missions, as well as other special missions.

9. Fleetboats operating from Dutch Harbor in summer 1942 when assigned to patrol off Kiska and Attu after Japanese invasion.

10. If have time, refine new construction careers previously worked on, not included in last release

11. Spruce up the SUBRON 50 campaign in ETO .

12. Clean up the navigation map.

13. If possible get light houses that render at more realistic distances.

14.* WOLFPACK COMMANDER ADD-ON


I have begun preliminary work on a wolfpack commander add on. As most are away with AI submarines that can fire torpedoes now in TMO, there are wolkfpack assignments in the campaign. Of course this is scripted by simulating contact/orders through placement of AI subs with messages.

The AI subs will respond to and attack convoys when player makes contact report within range.

Once player makes rank of Captain, would simply add on the mod via JSGME and will give player patrol orders as wolfpack commander in assigned area with so and so submarine. Takes a lot of scripting and work to achieve it but could be interesting and add another level vs retirement or continuing on as a Captain commanding a sub.


I have limited time so if anyone is willing to test but also help out, much appreciated, let me know.
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