I have yet to play a Korea run, though I often consider it.
I have played and won as Kristina, my first Diplomatic victory. Have not played as Canada who is even better at it.
Victoria was a good one, a domination run on a huge small continents map. She has great synergy for this.
Having just won with Abe Lincoln, I've started a new run as Babylon (Hammurabi) . It might be the craziest one yet. Each time Babylon gets a eureka it completes the tech. Like I built one mill and boom, Construction is unlocked and complete, and that's a ways down the line, Classical era but I was still in Ancient era. Kill a couple barbs, boom a new tech. Build an aqueduct, Mathematics. Discover a natural wonder, yep, new tech. Just that easy. Usually early in a run, looking at the score rankings, I'll be trailing at this early stage, no matter the civ. But with Babylon I'm already well in the lead, just because of this ability, That's the civ ability, and the UA is that you get a free building whenever you complete a district for the first time. So build a holy site, get free shrine, build a harbor, get a lighthouse, which might not seem all that strong, but anything that speeds things up contributes more to the snowball, but it is only useful once per district type.
Using the ability to get free techs means this civ should be amazing for domination victories. Done smartly you can have battleships by the time they get caravels. The brakes are put on by the upkeep and strategic resources costs of advanced units. But if you can afford it, you can have an army and navy way more advanced than can already be achieved under normal circumstances, Wonders and high end buildings open up earlier, passive bonuses, strategic resource tiles are revealed way before other civs can see them, and lots more. The hard part is expanding and growing in such a way that you can make that insane tech lead count. On this island plates map my intitial landmass could hold just three of my cities, so I need to go overseas, which takes time to unlock embarkation, ships, get settlers built and traveling long distances and so on. But still, as Babylon you should be hitting these marks way earlier, giving you a head start in so many ways, which is key in any 4x game. Cool civ, this one. Pretty sure Babylon worked mostly the same way in Civ 5.
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What? Behind the rabbit?
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