Quote:
Originally Posted by Pisces
SH3 has critical damage areas defined as part of the ships. One of them is the keel of the ship. (others are engine, fuel, ammunition) If that is damaged enough then the ship is considered sinking. I suppose this depends on what (mega)mod you are playing with or which ship-mods you have (they might not be configured correctly if copied from other ingame ships). I vaguely remember there was even a way to see these zones in the recognition manual. Might have been a mod doing that. But yes, magnetic torpedoes detonating below that are more likely to cause enough critical damage.
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yeah, I can see the critical zones but iirc just from very good angle and at or below the specific distance to be able to see them in manual.
It is better to mark critical zones in notes for future use.
I am just wondering if explosion under the keel can damage also other critical zones above the keel like engine room or ammo bunkers? Probably just engine room and immobilize the ship?