The Baza_FX.dat was pulled from SH5. It may have had the ID's changed but the ParticalGenerator stuff was NOT fixed for SH3.
SH5 uses a different ParticalGenerator set up then SH3.
A look with S3D will show that.
Kind of surprised it don't crash the whole Game.
There's 94 wrong ParticalGenerators that came dorectly from SH5.
And there's 24 EffectsProximity Controllers. SH3 does not have that! Strictly SH5 stuff right there.
Totally amazed that was missed by someone!