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Old 02-19-25, 02:34 PM   #325
JohnCarterOfMars
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Join Date: Jul 2023
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Quote:
Originally Posted by propbeanie View Post
Dependent upon your computer system, yes, the framerate can indeed mess with the day/night cycle versus the time of day. How much time compression you use, the more it influences that, but likewise, if you don't use any TC, you can have the same thing, but in the opposite direction on the clock. The use of 128-256xTC seems to be the sweet spot on average. It does seem that divisibles of 30fps on an nVidia card work best (30, 60, 120). Of course, this is mostly conjecture from experience, since the devs never bothered to give much as far as details went concerning this or modding, or most anything Silent Hunter...
Thanks for confirming this.

In my games, I've been playing with the GWX fatigue model (which I like), and used SH3_Commander to raise the TC limit to 64 for 3D models (which sets the limit for fatigue). This means that I usually play at 32X in between contacts and 64X to and from base.

I know this makes it a bit tedious to get to and from my initial patrol zone, but I like the idea of managing crew fatigue so they're not all at 100% by the time I get to my zone.

After I finish my current OneAlex campaign, I will install this and remove the 60 FPS limit. I'm playing on an AlienWare m17 r4 laptop with an Intel I7 and Nvidia 3070, so I know my card can take it.
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