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Old 02-01-25, 10:57 AM   #3
Flubbo
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Join Date: May 2021
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Quote:
Originally Posted by commandosolo2009 View Post
has anyone experimented with long range (8000-14000m) shots in wolfpack? I just tried a salvo on a seemingly slow convoy (8kts)
around average i would say 8kts is for wolfpack convoys.

Make sure when you use salvo settings to set your length correct. common mistake when firing 2 torp salvo to set the length to be equal to the targets length. This can lead to misses because the length is used to calculate the spread angle based on the distance. so if you range it wrong have the length to be exactly the targets length your torps will go in front and one behind the target. When doing 2 torp salvos the length should be less than target length.

Quote:
Originally Posted by commandosolo2009 View Post
that I kept on my starboard quarters around 9000m and did not hit anything and they dispersed. I had all torpedo related checkboxes for reloading and failures.
Furthest I hit was 7km but I know of captain that hit 9km, so it is not impossible

Quote:
Originally Posted by commandosolo2009 View Post
Wish there was a way to at least know if a torpedo struck at right angles but was a dud (torpedo impact angle report from the game). Oh well, back to Hardegen's 650m
The game will tell in the C menu -> logbook the error. It will say that it failed to detonate due to too high impact angle and it will also say that it failed to detonate if it was just a faulty torpedo dud.
If it hits but say it was a faulty torpedo dud, then the impact angle were fine. if it says it failed to detonate due to impact angle then the torpedo were fine.
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