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Old 02-01-25, 08:10 AM   #2
Fidd
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Join Date: Apr 2005
Location: Blighty!
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I know that it's possible to achieve hits at that sort of range is possible, as I've been aboard uboats where it's been done. The problem is ranging. Our skipper will range 1 ship, hitting the ships further in that are in adjacent columns, most distant first, obviously. Columns of ships are 600m apart, so having ranged a ship on the column nearest, each subsequent target (600m further away) has it's moment of firing changed by estimated by the 1st range plus 600m relative to the NEXT target, rather than ranging every ship. This has the advantages that there's less maths to do provided all your fired torpedoes are running at the same speed, and, whilst your TOI (time of impact) may not be correct, the spacing of the shots should nevertheless cause 4-5 simultaneous hits, even at considerable range. This is because the range only affects if a torpedo will reach the target at a given speed, and the timing of the hit, it does not affect the probability of it - unless limited accuracy is turned on. So that's one method of hitting at great range. Of course you have less options for selecting high tonnage ships. There may be other methods. One difficulty with the method outlined above is that the row of ships will have a different aspect by the time long-running torpedoes, meaning that you may end up with a row of 4 well-spaced ships AOB 045, which become AOB 85 by the time your 4 spaced shots arrive. This can lead to several torpedoes hitting the same ship at intervals....
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