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Old 01-14-25, 12:56 PM   #24
Dieselglock
Wolf of the deep
 
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Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
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Dieselglock has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: This a fantastic mod. The research behind the mod is outstanding. This mod adds a huge upgrade to the realism aspect of conducting night surface attacks. Dont leave port without it.
Forum: SHIII Mods Workshop

Nominated Member: rik007
Nominated Post: Rik007: SH-3 Night surface attack project [REL]
Quote:


I feel I'm not 20 anymore. So I'm a slow modder and for years SH-3 didnot have my attention anymore but everything came back a year ago when I upgraded my video card...
On an average I now worked a few hours per week on this project which delivers an enabler. Basically it could be a breakthrough or a failure: who knows?
For me it is a breakthrough and I hope it will be the same for you all. I create some movies this week to explain it and some demo's.

First I explain the project itself and my experiments into night surface attacks and what I think of it:



Then an example of a night surface attack in 'Otto Kretschmer-style', unprecedented I think:



Then a sample of the wheather transition bug which is in most environment mods. The wheather will suddenly switch around 00:26:



And the version with a correct - smooth wheather transition:



Then a demo with Northern Lights and detection:



I want to thank:
- Hsie for his exellent hardcode mod. If you read this: a few of your discoveries in your assembly files I re-used!
- hughesjr for his basic voice attack profile (unreachable on Steam)
- Jerry Mason and crew

Here you find the site with the u-boot journals:

https://www.uboatarchive.net/

Go to U-boat KTB for the logs.

Update 29-8-2024: Release 1.20 has arrived
This is what has changed compared to 1.19:

- Date/time bug:
There are multiple date/time variable in sh3. One of them controls the moon and the environment and one is the current date/time you see on the watches etc. The first one is not correct after a save/reload. After a reload this date is set to the start date/time of the current patrol or in case of a first patrol in a campaign this will be start date/time of the campaign. What is expected is that after a safe/reload sh3 should set this date/time to the current date/time.

The effect of this bug is that every time you reload a patrol your environment including the moon phase/position will jump back to the start of the patrol instead of to the current date/time.

The fix implemented in the moon mod for this is to overwrite the date/time for the environment with the current game date/time to make sure the calculations are done with the correct date and the moon and environment are shown as expected.

- SH-5 Moon mod settings for GWX 3.0
Profile for users who use GWX.

Of course I like to thank Fubar295, Dieselglock, JohnCarterOfMars, Doolar & Fitzcarraldo for their help during the testing!

Please find below the link to the project which contains instructions how to install or upgrade. Please read the installation instructions carefully.

https://www.mediafire.com/file/f920w...v1.20.zip/file

Please consult the documentation that comes with the mod but for your convenience:

For people who have never installed the Night surface attack project:

- Add all 1.20 mods from the zip-archive to your MODS folder
- run the patcher
- Enable all 1.20 mods using JSGME

For people who switch from 1.19 to 1.20:

- Disable all 1.19 mods using JSGME
- Remove all 1.19 mods from your MODS folder
- Add all 1.20 mods from the zip-archive to your MODS folder
- run the patcher
- Enable all 1.20 mods using JSGME

Run the patcher:
- Use your explorer to go into your MODS folder. From there go into the folder: SH-5 Patcher.
- Start Sh5PatchExe.bat, follow the instructions ("Press any key to continue") and if you get “Patch done succesfully, you can enable the mod: SH-5 Moon mod" with JSGME!” the patching is done and the "SH-5 Moon mod" is ready to be enabled with JSGME

Fix for Windows 11 and improved environment date handling.
  • This will fix the CTD in the moon mod when running Windows 11 with KB5044030 or KB5044033 (.net framework) installed
  • Also this fix contains an improved handling of the environment date bug.
For details of the latter: https://www.subsim.com/radioroom/sho...&postcount=116

How to add the patch for Windows 11 KB5044030 or KB5044033 on top of v1.20?

- unzip the "SH-5 Fixes for v1.20.zip" archive
- move the 2 mods inside the "SH-5 Fixes for v1.20" folder into your JSGME MODS folder
- In JSGME enable "SH-5 Fix for Windows 11 KB504403X and improved environment date for v1.20"
- this mod should be enabled on top of (after) the v1.20 "SH-5 Moon mod"
- if you use Stiebler's wheather fix you should enable "SH-5 Moon mod optional - Stiebler's wheather fix with improved environment date for v1.20" after "SH-5 Fix for Windows 11 KB504403X and improved environment date for v1.20".

You can download the fix here:
https://www.mediafire.com/file/rj54h...v1.20.zip/file

:Kaleun_Cheers:

Regards,

Rik007
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