Quote:
Originally Posted by Aktungbby
...in SH-V I would get directly astern of the large difficult-to-sink tankers, just a little beyond the eel's arming distance (300meters) and use a shallow-depth set steam eel on high-speed to cripple the tanker, continuing shoot other convenient targets in their sterns. Then, after the convoy had passed on, and having reloaded eels, I would surface, decks awash, still astern of the cripples at 1000+ meters and finish them off with HE shells with deck gun. This is to save eels as per Otto Kretschmer's famous maxim: "one ship, one eel". The acoustic eels should be in the stern tube and saved for pesky escorts. Care should be exercised when surfacing as some cargo vessels(Liberty ships in particular) have guns and will shoot back; hence remaining directly astern negates the use of the cripple's bow gun(not putting a round thru the bridge!!?) OTTO K. entered convoys from astern at night while surfaced, picking the most valuable targets supposedly snug in the middle of the formation. I'm too chicken, preferring to remain submerged while firing eels when merged inside the convoy, rising only to use the deckgun at the safe distance....
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Otto Kretschmer tactics were good. But you got to look at the year. He was operating early war 1939-1941. Don't get me wrong, he is a very skilled captain.
But the tactic he used, if you used it in 1944 for example, its suicide haha.
I like your tactic shooting close range, crippling it, and then finish it off with the deck gun in Silent Hunter V. Never thought about that haha.
In Wolfpack game, during online organised games. We always play during the night with 2 to 4 boats. One lead boat sends the attack times, and different kind of rules of engagement. Its a long story haha.
We usually do 3 to 4 coordinated attacks. All the uboats give there position. We try to get convoy course, trying to ID as much ships as possible, claim targets, we try to get the convoy speed, during each attack every uboat can fire 5 torpedoes. The torpedo loadout (steam or elektrics, impact or magnetic) is the choice of the captain. But usually they fire long range steams during a Parallel attack, for the elektric torpedoes they usually do a inside attack, submerged. The range is max 3km i think for the elektrics. You can do a surfaced attack, but very tricky. Escorts can spot you.
We almost always ignore the escorts. If we get detected we crash dive to 185m, until sonar pinging is over. What you also can do is waiting for the escort going straight at you. Set minimum range and minimum depth on TDC, set a AOB 0. and then fire and boom