Quote:
Originally Posted by KaleunMarco
not sure where you found that entry...SH3, perhaps? i could not find this anywhere in SH4.
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Oh, it's in the SH4
Data/Sea folder, where the ships are stored, and it works. I modified it to better reflect some external cargoes in my Mediterranean mod.
The stock library with cargo has some smaller items that could be used (you know, those smaller merchants whose cargo comes out of the side

). Apparently they just didn't code them into the
CargoDef.cfg file (perhaps just another example of Ubisoft rushing stuff to meet the launch dates).
Added a SH3 library which has drums, added them for oil and fuel, and voila:
No more External fuel on boxes or cantainers (ignore the vehicles, those are part of the ship
.eqp file).
Apart from that, my brain has been going round that CargoType field all day, and maybe, bearing in mind which cargo has each type and that there are no
.zon files for this library, the 0 means inert cargo (vehicles, food, whatever), the 1 burning cargo (oil and fuel) and the 2 exploding cargo (ammo stuff). But I haven't tested that. But maybe it's just that they didn't add the zones and all this is nonsense

.
Leaving all this aside, I'm surprised
propbeanie didn't come with the proper answer

, and that apparently no one else had looked at that before.