Thread: [TEC] Harbor Editor
View Single Post
Old 12-08-24, 06:04 PM   #3
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,117
Downloads: 451
Uploads: 2


Default

Quote:
Originally Posted by Jeff-Groves View Post
... Moving the objects is just a matter of adding the XYZ from a location.dat file to a given object file. Rotation is more complicated Math but I've already coded that!
The stuff I'm coding will do the heavy lifting work. Once you edit things in a 3D program and export the objects? The codeing will reverse that and spit out a PROPER Location.dat! You'll only need to MAYBE change IDs.
I've got a way to do that automagically also in my head and have posted before on how one can do that!

I've started the code to grab ID's and names of all 3D models in the Harbor_Kit.dat
That will rename all the 3D objects I've exported to the ID's.
...
Cool beans Maynard! especially that ID and names of the 3D models... for the above, I had to search the name, verify I had the intended "asset", and then copy the node's ID to use for the Placement. Nothing difficult per se, but definitely something a script can do much more efficiently that this old brain fahrt can...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote