Thread: [TEC] Harbor Editor
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Old 12-08-24, 05:58 PM   #7
propbeanie
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Combination of a "tease" and what you can do with the HarborKit dat file "assets" exported with S3D and brought into Blender:




Lots of "parts" missing, lots of "overlaps", etc., but the Placement nodes in S3D can be built or populated from the Blender Location and Rotation slots. We are currently working on trying to get a 2D rendering of the docks for a reasonably accurate placement in the SH4 game, but the same can be done with the SH3 Locations.cfg file in the Terrain folder. It's just more frustrating to work in SH3 in this regard...

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