Quote:
Originally Posted by Reece
These Ports were existing in the LND layer (in black) but not shown in the game now they do but not sure what to put in the Locations.cfg, if I were to guess I'd put:
[Location xx1]
Long=20.3846
Lat=54.6716
Heading=330
OnLand=false
ShowOnMap=true
FileName=Konigsberg
LocationName=Konigsberg
[Location xx2]
Long=12.9549
Lat=55.60009
Heading=250
OnLand=false
ShowOnMap=true
FileName=Malmo
LocationName=Malmo
Is this correct?  Please note that the Lon/Lat in LND is not the same as where pointer is (in Locations.cfg), if it were the name of the Port would appear miles away .... wierd!
Thanks for your help. 
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Hi Reece,
this is nearly correct. Take a look at your entries "FileName=Malmo" in your Locations.cfg. Are you sure that you have a "Malmo.dat" i your folder data/Terrain/Location? If not, this will not work (see the following screenshot)
This is standard SH3. If "Malmo.dat" (or Konigsberg.dat) is not in this folder choose another one. For example the "defaulf"-harbours of SH3 - called Large_harbor_type_II.dat or Large_harbor_type_III.dat or for small harbours Djakarta.dat. Take a look at the *.tga-files in this folder to check the layout of the harbour.
So edit the line in the lLocations.cfg "FileName=Large_harbor_type_II". The line "LocationName=Malmo" is correct, if you want this name shown on the map.
Your are absoluty corrct with the "dimensions/values" of long. and lat.. I do not know why SH§ is using two different methods in the LND.mis and the cfg-file to specify long. and lat. values.
1. HINT:
How to get the values for long. and lat. You can search i google earth or just open the *LND.mis or even a single-mission.mis file in the SH3-MissionEditor. Go to the coordinates where you want to have a new "location", zoom up and move the curor/mouse to the point you want as the center of the "location". Look at the screenshot:
You will find both values of long. and lat. in the left corner on the bottom as marked above (also activate in SH3-MissionEditor nemu "View - Render accurate shore line").
2. HINT
I can't check your values for the NavalBase in Malmo or Konigsberg. To be sure that you can start without problems from your new base, proceed as follow: open your *LND.mis in the SH3-MissionEditor, go to your new harbour/base, zoom up to max, drag and drop "NavalBase" from the rigth bar to the place where you want to start (bunker or basin), plot a (fictive) course out of the bunker/basin with one waypoint, mark your "NavalBase", rigthklick on your mouse, select "Properties" and "Headig to waypoint" - finish and save (but don't forget the other values). So you can sail out of your new base without any collision.
greetig
rowi58