Quote:
Originally Posted by Reece
What I need to know is:
1) What uses the Locations.cfg ?
2) Will there be a problem not entering the Ports/Cities?
When Playing the game the new Ports are there even though not entered in the Locations.cfg file, If anyone can shed some light here I would appreciate it?
Many Thanks.
* WarAce, Tonnage War, NOK, HT146 & 7.
Many thanks to the creators of these campaing files & hope that they do not mind me using them in parts rather than in whole.
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Hi,
all the ports/harbours, industry, cities and lighthouses are allocated via the Locations.cfg. The entries in the Locations.cfg refer to the files in the roster data/Terrain/Locations. There you find the DAT-files of all the bases/harbours, the industry, cities and lighthouses. For example:
[Location 347]; Stralsund Ostsee-Erweiterung
Long=13.104657; geographical data
Lat=54.313184
Heading=0
OnLand=false
ShowOnMap=true
FileName=Djakarta; used layout
LocationName=Stralsund; shown name on map
I added the harbour of Stralsund (Baltic Sea) to the Location.cfg and therfore i'm using the Djakarta-layout - as you can find in the roster above. To minimise confusion, i make remarks in each (important) line i added in the Locations.cfg (text after the semicolon)
Without the Locations.cfg, you will not see any "location" in the game.
In the Campaign_LND.mis you define for example wich harbour become a naval base, where your airfields (airbases) and your costal defence/air defence (i.e. bunker) are located. This job you can do with the SH3-MissionEditor.
So if you want new ports/cities in your game, you must edit the Locations.cfg (see example above) or you will not see them. When you did this, you can make a new naval base in this port via editing rhe Campaign_LND.mis with SH3-MisionEditor.
Hope this will help you.
rowi58