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Old 10-24-24, 04:30 AM   #3
CrazyIan
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Join Date: Jul 2002
Posts: 4
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Quote:
Originally Posted by Aktungbby View Post
Crazylan!... back on the surface after 6 years, 8 months, and 8 day's 'silent running'??!
Cheers Aktung, hope all is well with yourself. That can't be right, I'm sure I posted on here during my last seatrip, which was only 9 months ago :/

Quote:
Originally Posted by FPSchazly View Post
I understand the desire to use the 1:1 scale, I tried to for the longest time, but the game is really meant for 1:2 scale. As far as I remember, the others were added towards the end of development and, for example, torpedo evasion is basically broken in 1:1. Now, I don't recall there being separate values for distance and time, but try it again with it set to defaults.

I have to ask, but how are you encountering the formations? Going fast on the overworld map or slow? If you're going fast, yeah you're gonna be in for a fight because they've likely already detected you. But a good thing to do is just immediately go to ultra quiet when the mission starts and get a sense of the enemy's presence before you start really doing the mission.

Encounter distance is definitely on the "borked" side in the stock game. As I understand it, it basically chooses a random ship in the mission to base the distance off of and can result in something like a fishing boat on the far side of the enemy surface group determining what the encounter distance is. I'd recommend something like Dot Mod which helps on that front a lot and can add much greater encounter distance for surface formations.
Thanks for the advice and questions.

It's interesting that the game seems to be better scaled for 1:2 scale. What sort of differences will I potentially see if I change the scale?

When I'm encountering these Surface groups, I tend to be the other side of a SOSU or NATO MPA line, and have positioned myself so I'm either static or moving at the RMB 'Slower' speed. If I was charging around at full revs, I could maybe understand how I'm blundering danger close into these groups.

Just had a thought, is this detection range to initiate an encounter tied to Broadband Passive, and doesn't account for Active Intercept of a group that seems to be pinging 24/7 from the moment it leaves Murmansk.

I am playing Vanilla at the moment, I really should install DotMod (I'll look into it once I get some decent broadband signal), I'll do a deep dive into it in a month or so.

Many thanks!
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