View Single Post
Old 10-14-24, 02:21 PM   #8
Fidd
Captain
 
Join Date: Apr 2005
Location: Blighty!
Posts: 542
Downloads: 10
Uploads: 0


Default

Thanks for taking the time to craft a very interesting reply. Waxing philosophical for a moment, my instinct is that the more the game moves towards non-calculable, non repetitive detection "ranges" both visual, ASDIC, the better. What I call "muddy" or "indeterminate" detection ranges, where so many factors are at play that one can play it safe by being well out of detection range, but this business of closing to 1805m and skating outside "detection range" on the bleeding edge of a known detection value is no longer completely safe. So maybe the AI escorts on random games get a couple of "sharp-eyed" AI sailors on watch who on one or two escorts can "see" uboats a bit further out, Anything to get away from "stay at 1805m and your safe, or get to 185m and you cant be discovered etc.

It should, imho, be a judgement as to how close one may safely close, not an arithmetical exercise. Giving different classes of escort slightly different detection ranges, and different ships within those classes ditto, would help make it a more worrisome event...

What I'm driving at, is instead of having a range outside of which one is safe, and within which one is detected, it may be better gameplay resultant from having an intermediate and somewhat variable range band between the two, where one might be detected the longer you persist in it, the greater the viewable extent of the u-boat, if you're making a lot of smoke from the diesels and so forth....

Last edited by Fidd; 10-14-24 at 02:37 PM.
Fidd is offline   Reply With Quote