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Old 10-05-24, 11:39 AM   #11
hombre al agua
Seaman
 
Join Date: Nov 2017
Posts: 31
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Quote:
Originally Posted by Threadfin View Post
Navigation. Ships don't use zigging. Ship roster is pretty barren. More bases (St Nazaire, Bordeaux, Salamis, Penang). More U-Boat types. Just to name a few. There's scope for improvement, increasing fidelity, which just means faithfully reproducing something, in this case a U-Boat simulation.

Another area might be the tech research which the player can exploit to get way out in front. For example when I recently started a new career with the intention of doing the Norway campaign, I researched acoustics and had them in March 1940. Was in a VIIC/41 in December 1940. An option or two here to limit this for example can be good. I can use house rules, sure, but again if we are talking about historical fidelity, as most supermods strive for, a different tack here is needed.
In my game ships use zigging if they detect me or if a torpedo explode.

More bases but specially more ships could be good, but currently there are 3 mods that expand the ships, adding more than 70 ( [2024.1] Ship-Bundle ) and also more than 30 new aircraft. ( [2024.1] German Aircraft Bundle, [2024.1] Allied Aircraft Bundle ). There is a mod that added more bases (and a lot more things) but is not yet updated ( Uboat expanded UBE ).

In the options when you start a new career you can select "automatic research" This means that technologies are only learned in their historical stage and without player input. I use the semi-automatic option , i like to do minor things like to construct submarine pens, and aerial exploration while i let the game IA research the tech at the historical datas.

Last edited by hombre al agua; 10-05-24 at 11:52 AM.
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