Haven't gotten around to the updated dials. But I did recode the intercept calculations and it is much quicker and pretty much rock solid now. No more range dial weirding out or resetting when you get freaky with right click rotating the intercept disc. I have a few more things on my list to improve and will probably release it before the dial update. Due to to all the improvements and optimizations I've been making the program runs better when alt tabbed out of game.
Doing all those calculations as fast as you can move the dials while scaling rotating and rendering the dials & updating all the readouts in C#.... all while a game is hogging up the cpu in the background window is a challenge. Would be easier to achieve in native C++, but i'd rather poke my eyes out than look at C++ ever again.
And yes, i've been procrastinating the dial thingy, because i hate doing artwork.