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Originally Posted by 0x7d
I've been playing SHIII since it's original CD release but there are some mechanics I've had questions about for a long time... I'm currently playing with OneAlex GWX.
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With "original CD release" you mean SH3 v1.0?
I have never seen OneAlex-GWX by myself, but it looks to me your funny questions are more general as the Title says.
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Are ships compartmentalized allowing them to take a torp, such as on the keel of the King George BB, that would allow them to remain afloat indefinitely?
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Yes.
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Can ships pump out water?
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No.
You may study old post describing the relationship between Hitpoints and Flooding.
Go read Zones.cfg and try figure what there entries mean.
For example:
Thread: [REL] Longer sinking times for TMO 2.5 (from Bilge_Rat with quote from a original develloper post#6)
http://www.subsim.com/radioroom/show...47&postcount=6
Thread: [TEC] The Noob Modders Task Force (from iambecomelife post#49)
https://www.subsim.com/radioroom/sho...2&postcount=49
Thread: NYGM and GW - Ship Damage FAQ (from CCIP post#1)
https://www.subsim.com/radioroom/sho...56&postcount=1
There are many others.
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Sometimes you'll put a ship out of commission and begin to hear the creaking noise as if they're sinking, yet they remain afloat (like my previous example) while some men have abandoned ship while others continue to man the guns. Are there multiple stages of abandoning ship?
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No.
What you see is called Eye Candy. Swimming and dead men in water are particles for debris only. Eye candy or Holliwood-effect.
As long a ship creates gunfire, it is not out of commission. If you see manned guns deep under water i would call this a bug. The men should be gone. The same as a flattering flag deep under water.
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In the campaign, do ships/convoys despawn if they're N km away from your boat?
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No.
They exist further as a Stub or Placement-Point/Holder. As all units out of the 3D-Dome-region.
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Is crush depth dynamic for a given boat at 100% hull?
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I have not made any tests to check this, so I dont know for shure.
But i think the crush-depth is hard-coded, at least on my SH3.exe. The entry in the Zon-file is useless here.
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Does changing speed to 1 kts actually change the ability for a ship to passively detect you?
Does silent running change your ability to be detected if you're going slow and not actively reloading or repairing?
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LOL. Yes!
The word "change" is remarkable. Speed is not make your boat undetectable. You can be detected with 0 knots.
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Oh and after so long of playing this, yesterday was the first day I noted that men who have abandoned ship in life rafts say 'help!'.
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Now try to make him silent. With Guns. LOL.
I bet you cant.
Some words to your Debug-Log.
You have to use external Tools for help. Try OllyDbg, IDA and Procmon.