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Old 08-24-24, 11:27 AM   #14
Captain Drastic
Machinist's Mate
 
Join Date: Oct 2008
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I used WinMerge to compare the original GWX SH3_SDL file with my modified SDL FILE and and found that there was a volume difference in the Steam and Water Burst entries, with the original being higher. So I corrected the volume in my file to match the original and it worked! However more testing showed that if I switched to external view and back to internal view the burst sounds were gone until the game was reloaded. Weird. I don't use external view in my campaigns, so I guess it doesn't matter.
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