Quote:
Originally Posted by ImBatman
So much for trying that tactic then.
The full speed run in '42 was in deep water, the goal being to see if the game makes enemy escorts perform better later in the war. In my campaign encounter ('39), the enemy destroyer was making his attacks about 150 m off target, while I was at 50 m depth. Of course, I was not trying to get caught like the '42 test.
It'll be quite anticlimactic if this type of poor performance continues later in the war.
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it has been my experience that all SH escorts have greater skill as the war progresses.
i've been reading a 2023 book on John Walker, R.N., the Brit sub hunter. The author is relating experiences of the various convoys and missions that Walker was part of. The latest one in mid '43 has his team stalking a Uboat off the coast of Ireland and they close to within a mile or two before the Uboat dives. That's 2000 to 4000 yards/meters. If a SH player tried the same tactic, even at night, they would be heading to Davy Jones' locker within 30 seconds. the point is that no game/simulation can really provide the same experience as real life. 'nuff said.
BTW, i recommend the book.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10