Quote:
Originally Posted by KaleunMarco
and that is the way things normally happen.
michaeljcaboose9's experience was "by chance" and not normal.
in previous releases of Silent Hunter, the sea bed does not affect the performance of the enemy's hydrophones, unlike real life.
in real life, the submarine world "discovered" this phenomenon while trying to evade attack. simulating that same effect with a game app like SH4 or 5 is totally different task altogether, and probably not worth the effort from Ubi's POV, as they would have had to program the entire sea bed to act a variable magnetic field, as it is in real life. the hydrophones in SH are not programmed to detect a submarine by magnetism, only by sound.
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So much for trying that tactic then.
The full speed run in '42 was in deep water, the goal being to see if the game makes enemy escorts perform better later in the war. In my campaign encounter ('39), the enemy destroyer was making his attacks about 150 m off target, while I was at 50 m depth. Of course, I was not trying to get caught like the '42 test.
It'll be quite anticlimactic if this type of poor performance continues later in the war.