View Single Post
Old 08-19-24, 11:31 AM   #6063
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,130
Downloads: 452
Uploads: 4


Default

Quote:
Originally Posted by JapLance View Post
Oh, OK, then. Very good effect indeed . It got me very at first .

After I had evaded the group my radar detected planes in the area, and one of them made a couple of searches in the area where I had attacked. No visual contact, but I suspect those were the floatplanes of the Chitoses, since no Japanese airbase symbol was anywhere near.
Now, don't be fooled too much by the lack of a symbol for the airbases. The major ones from the Stock game and from FOTRS are listed with symbols, as well as a few others added with FotRSU. However, there are a LOT of bases not listed. They sprang-up all over the place, as well as the added use of the floatplane tenders by all parties involved being able to "move" their airfields and increase the plane count. Some of the Marshall Island assignments out of Pearl near the start of the war have lines to the effect of "report any new air bases found" in the mod - which would actually be kind of tough to do in the game, due to its "construction", but the US did not have much intel on a lot of the Japanese facilities as the beginning of the war, and had to rely upon reports from submarines and airplanes as to where some bases were. Look at how heavily the US 3rd and 5th fleets (same difference) attack air bases all around the Okinawa area, and had the British Pacific Fleet down by Formosa attacking airfields to the south end of the Ryukyu Islands, and still they were able to fly hordes of planes and kamikaze sorties against the "picket lines" established to protect the landings. It was tough finding some of the bases. Therefore, the player has to stay on their toes for potential airplane attacks
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote