Thread: Air Attacks
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Old 08-09-06, 10:21 PM   #12
Kpt. Lehmann
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Quote:
Originally Posted by Rilder
I read somewere that replacing the GW Airstrike CFG file with the original one makes them attack at high TC
Nope... it has to do with computational game engine vs. CPU lag.

No matter what Airstrike Cfg you use... the problem remains.

At high TC, you and an enemy can pass each other by several kilometers without detecting the other.

Another way of explaining it... At high TC you may pass between the enemy AC's "attempts" to detect you... or vice versa. The result is the same.

Roughly speaking, airstrike CFG determines how often locally available airbases spawn their planes. This is in part determined by your actions or inaction in-game.
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