View Single Post
Old 08-07-24, 04:22 PM   #6
s0cks
Watch
 
Join Date: Jul 2024
Posts: 17
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by RAM View Post
It's tremendously unfair to compare release Uboat with the very few release-compatible mods available right now, with a game series which best version of (SH3) dates back to 20 years and has a tremendous assortment of excellent mods that bring it's quality up to an amazing level during the whole time it's been out.

It's perfectly fair to compare. What wouldn't be fair is to say that UBOAT will never be as good. Because like you, I imagine it's going to get modded over time to the point where it is clearly superior.


I even heard that the dev is working on sinking physics next, so that'll be another great addition.


But right now, I find modded SH3 a much smoother experience when hunting down targets without map contacts on and doing manual torp solutions. And considering I have the option to play it, then comparing is fine imo.


Quote:
Originally Posted by hombre al agua View Post
You dont have the RAOBF (probably someone will do a mod) but you have more instruments simulated better than any SH game (the torpedo computer, echosounder...)

In uboat you can do everything you do in SH (and a lot more things) and the hunt is more realistic, you have help of other uboats, orders from bdu to track specific ships or convoys, you can be radio signaled to track enemy etc...

The sunking times are being changed by the developers (but there is already a mod that do it) and we will have more ships soon when the mods are updated (there is a mod with +70 ships and two more with +40 airplanes) and sure with more dlcs.

Uboat is second to none right now in the simulation aspect plus it has other casual options to play it and they are fun too.

It's just my opinion, not a verifiably factual statement. And don't get me wrong, I'm having a lot of fun with UBOAT right now. I just personally find the flow of GWX SH3 easier in terms of play-ability when hunting in full manual mode. I've got all my charts, and tools. I can jump into any station without delay. Huge range of ships to sink. Decent sinking physics. Easier control of scopes, binoculars, and hydrophone. I can set my speed by knot. I can have continuous target reports from my watchman or hydrophone operator. I don't have to press ALT all the damn time. Less bugs too.



It's not always about what's most realistic. Rather it's the balance between realism and play-ability. But without a doubt UBOAT has more missions, varieties, and features.

Last edited by s0cks; 08-07-24 at 04:46 PM.
s0cks is offline   Reply With Quote