The game is not great at aircraft attacks.
Early war attacks were very ineffective because the aircraft used bombs. To be effective against a submarine at or near the surface the bomb had to explode shallow, which meant that it had to explode immediately and endangered the attacking aircraft, which in turn meant it had to be a very small bomb or dropped from such a height that a hit was almost impossible.
Depth charges allowed the aircraft to escape the blast of its own weapons. As the aircraft had no means of accurately locating a submarine below periscope depth it was found to be pointless dropping depth charges with deep settings. A simple fixed 25 foot setting was settled on fairly quickly. The game has aircraft attacking submarines at considerable depths.
The anti-aircraft armament could be extremely deadly if the water was calm. The effective range of the uboat AA was very short - a problem with all manually aimed AA guns - so the late war introduction of rockets on the attacking aircraft made a huge difference. Overall slightly more aircraft were shot down than uboats sunk, but as said above this was a poor exchange.
If the boat stayed up to fight the aircraft had the option of circling just outside effective gun range waiting for reinforcements or for the boat to start diving. There's an excellent account of a 1943 attack on a group of boats staying up to fight in Drachinifel's biography of Johnnie Walker
By the way I was very impressed by the air attack in Uboat on Wolfpack345's channel
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Very inaccurate AA. The Sunderland even went away to wind more charges out of its internal bomb bay then came back for a second pass. Uboat seems to have upped its game with the latest patch, I think the devs have been playing SH3.
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