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Old 08-08-06, 06:39 PM   #21
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by kage
Here's my suggestion. Have the torpedo doctrine, when initing, select a random distance from the target. When that close, go boom. There you have randomized amounts of damage.

Should be adjusted to each kind of torpedo, though, which will be some work, but it is fully doable.
That begs the question, though, how should torpedo range errors be distributed? Certainly not uniformly!
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