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Old 08-08-06, 01:34 PM   #20
LoBlo
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Join Date: May 2006
Location: Texas!
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Quote:
Originally Posted by kage
Here's my suggestion. Have the torpedo doctrine, when initing, select a random distance from the target. When that close, go boom. There you have randomized amounts of damage.

Should be adjusted to each kind of torpedo, though, which will be some work, but it is fully doable.
Hey, that's a great idea. I've taken your suggestion and gave it a go by messing around with the torphoming doctrine to try to randomize the torp damage. So far its working pretty nicely. Thanks.

http://www.subsim.com/radioroom/show...629#post291629
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Last edited by LoBlo; 08-08-06 at 08:38 PM.
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