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Old 06-26-24, 09:50 AM   #7
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
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Quote:
Originally Posted by derstosstrupp View Post
You’re welcome! And as I mentioned on that Steam thread, watching my video that was linked, regardless of whether it was in Wolfpack or not, would be beneficial for the time being, because I explain the historical functionality that the developers here have more or less followed. I have been hesitant to make a tutorial because the nature of the beta being in flux, but maybe doing one sooner than later isn’t a bad idea given all of the confusion I am seeing on Steam.
Yeah, no offense to your video. I saw it before and basically skimmed past due to it being 1) based on a different game "Wolfpack" and 2) it's a technical description of how the real TDC works 3) over a year old and we're all looking for guidance on this TDC that Uboat is incorporating in the "unstable beta"

I can pull-up technical details for any instrument in the world, but I don't go into any game assuming that what the dev modeled reflects anything based in reality. The dev took a pretty strange approach on pre-supposing how we should collect observation data and E-lock a target in our scope. In my mind they don't have a great track record for freedom and options in our firing solution methodology.
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