Objectives:
NATO must escort convoys to European ports to supply and move the front lines Eastward while avoiding Nuclear War.
Russia must destroy the convoys and NATO warships to move the front lines Westward.
! Front lines are represented by location counters indicating the current position of each of three lines, North, Central, and South. These counters are numbered, and are placed on the included European mini-map. When a FEBA (Forward Edge of Battle Area) is to move, the front counter is either flipped or replaced with the next location. These counters are two-sided and color coded for the front line they indicate.
NATO needs to push the lines Eastward to and into Russia. The Russians need to push the lines Westward to the Atlantic coast. When convoys unload in a European port, NATO earns Supply and Fuel Points. Spending points moves a FEBA Eastward. Each turn that this doesn't happen, a FEBA moves Westward.
Game Concepts:
Counters can represent multiple ships or aircraft.
Movement is by area with no specific location within sea zones.
Movement is optional.
Detection is required for combat to take place.
Unit counters can engage in just one offensive action per turn.
Turns are segmented into phases.
2.0 Game Phases:
- Weather: roll for storm locations
- Satellite Intel: destruction attempts, movement, intel scans
- Operations: Movement and Combat
- Amphibious Assault: Landings attempted and resolved
- Convoys Arrival: Unload supplies & fuel
- Supply Records: Record earned Supply & Fuel Points
- NATO spends earned or accumulated points.
- Air Missions Return Phase: Landing of all air units
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