Thread: SH4 Yes or No?
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Old 08-07-06, 07:57 PM   #11
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
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I think the real point is that the most important issue is not "which theatre?" but "how well is it simulated?".

In a simulation realism should be king (in so far as a simulation can be 'real'). That means.....
- performance of subs (dive time, max depth, performance on surface/submerged, endurance, armament, radar, radio and encryption, crew, engines - which, for USA subs, is quite complicated, as they have 4 diesels driving via electric engines and/or charging, and there are many variations they used in terms of different power settings while cruising etc).
- performance of targets (speed, turn radii, rates of acceleration, ability of crews to spot subs/torps, station-keeping ability, effects of weather)
- performance of escorts (as per targets above + weapons systems, detection devices, deployment in convoys, doctrinal behaviours)
- convoys (composition, routes, speed, course changes - not crazy fishtailing but not entirely constant, positioning of escorts, realistic numbers/types of escorts)
- physics (performance of systems such as sound/radar, various effects of different light conditions, weather effects on ships' motions/performance, effects of thermal layers/DC explosions on sonar detection)
- weather (variable, realistic for area and time of year)
- aircraft (realistic types, armaments, numbers, performance, detection ability - quite hard to spot a surface vessel from the air unless it is leaving a distinct wake as that's actually what is typically seen, and weather has a BIG effect on this)

Thos are the 'basics'!! Makes you wonder why anyone takes it on!!! Anyway, get those right and I don't care where it is or which 'side'. All the mods done are generally to address failures in those areas, so even SHIII came up short. There's no reason for the developers NOT to know what is needed - the question for me is how well they achieve 'realism' across those areas.

Cheers
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