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Old 05-09-24, 11:43 AM   #3
Hooston
Medic
 
Join Date: Jun 2020
Posts: 161
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Default Are you playing the right game?

This game is all about slow buildup of tension and meticulous detail. Chill. Press BACKSPACE to pause the game. Have a beer (or something). All of the little dials on the TDC (next to the periscope view on your mod) have to be set to the right value or you will miss. At low difficulty levels you can ask the weapons officer to do all that for you.
Running deep is caused by:
  • Setting the wrong torpedo running depth (deeper than the target's draught). For impact fuses you ideally want to be about 2m above the target's keel so you hit the side of the ship properly. An impact fuse and 2m running depth will work fine for just about any target in calm weather.
  • Bad weather. With your mod setup setting a shallow running depth in rough weather will paradoxically cause the torpedo to malfunction and go deep. If the wind strength is 15m/s you need at least 6m running depth, which means you will struggle to attack shallow draught targets like destroyers in bad weather. This feature completely confuses new players (as in real life!)
  • Sometimes torpedoes go wrong just for the hell of it, especially in 1939 and 1940.

There's a lot more to it. Impact fuses like to hit square on to the ship side, magnetic fuses want to go about 1m under the target from any angle but are generally less reliable. At first you will struggle to hit anything. if you stick with it you will soon be looking for higher difficulty settings!
Go to the Naval Academy and practice on the torpedo attack and convoy attack sections. Use the external views to see what you are doing wrong. The weather should be nice and the targets are set up to be hit.

Last edited by Hooston; 05-09-24 at 12:07 PM.
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