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Old 04-30-24, 03:37 PM   #377
Skybird
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Join Date: Sep 2001
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The point is that with the Relaity Labs and Applab and the software ecosystem they do not need to be making profits with VR hardware like the other companies producing VR headsets. Itzs the softwarecosystem that generates their profits from VR - at least sufficient o more than comensate for the non-profts from hardware sales. This way they saturate the VR market with their brands, even more so that now they open their operating system and plan that Asus, Lenovo and other companies release hardware of their own, but with Meta OS, merging them into the brand'S ecosphere. Clever move, imo. The Quest however promsies to remain the key player, since it may not be the outstanding perfectionist in any of the different performance sectoirs of VR headsets, but excelles sufficnetl yin all of them, and notallowign any weaklnesses of its own, this way presenting itself as the VW of VR, so to speak, the dominating generalist most people will turn to.



What should I say? I have packed my PC-bound G2 and stored it away. The one bigger player that turns into a victim of VR development, was surposingly or not surprisngly Microsoft'S Mixed Reality. Thats why they deactivate it in their windows versions. Microsoft never succeeded in really debugging it and improving its sometimes shaky reliability. The dying of Mixe dRelaity by Windows is not the customers' fault, but completely Microsoft's own fault. They messed up another hardware "revolution" of theirs. Not the first, but just the last in a long chain of failed Microsoft hardware attempts.



New Picos seem to be on their way. A new Valve headset is expected, too, after many years. I expect both to be much more expensive than the Quest 3.
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