Well they modeled it well in the game!
Last Mission I fired at 2 ships before I remembered the story of the MK-14.
I thought odd that thing still had a ways to go before detonation.
Next ship was a large one so I fired 4 torpedo's, 2 detonated prematurely.
Then the light in my brain came on and I remembered the Magnetic influence exploder malfunctioning story I read in history.
I went back the Wiki page and it never really said if or when they fixed it.
Just that Admiral Nimitz ordered all the Magnetic influence exploders to be deactivated!
I have since turn mine to contact only.
I will give the game kudos for putting real history in the game!
__________________
Wolfar
20 Year US Navy Retired
Former Squadron CO and founder:
1997~2003
JG2, JG26, Strike Masters
Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list.