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Old 08-05-06, 11:30 AM   #7
djdemo
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Join Date: Apr 2005
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Quote:
Originally Posted by The General
Think of the programming difficulties, of getting the collision detection right, having all this going on inside a pitching, rolling sub?
Do it like that B-17 game where the crew have fixed animations - that way you avoid AI or collision problems, you just have a number of animations, such as people running through the bridge during attacks, or walking around doing little jobs on the sub that crop up from time to time - adds atmosphere.

Fore me, seeing the crew doing stuff in SHIII was amazing - and to see medals appear on their chest etc - helps immerse you in what appears to be a living breathing U-Boat.

I'd love to see more of this in the US fleet boats - more voices, more people repeating your commands "Surface the boat aye captaion" "15 degrees on the dive planes" etc etc.
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