Thread: A few new ideas
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Old 01-22-24, 11:28 AM   #131
Fidd
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Join Date: Apr 2005
Location: Blighty!
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110. Different AI behaviour for different types of escort.

Or, put another way, a variable amount of patrolling randomly away from a general convoy direction, with escorts capable of higher speeds being those most likely to move further away from the convoys mean course.

Or, put the other way around, corvettes, on the slower end of the spectrum of escort speeds, would tend to hold the same position relative to convoy, not venturing too far from the convoy mean course, thus making their station a safer axis of attack than (say) a "Tribal", which being much faster, would be more likely to swing out of position on a random basis before resuming their usual position.

By giving different AI properties to different types of escort, it would mean that surface attacks from one direction might have to be undertaken at greater range, than an attack towards a different, slower, escort type.

The effect of this would be to make the escort dispositions something that has to be considered when deciding from what range and direction, and whether submerged or surfaced, for an attack. It might also mean that deliberately attacking an escort might be worthwhile...

A further wrinkle might be if the escorts changed their basic disposition about every 2 hours of gameplay, perhaps by having all change their relative poistions to the convoy..... or..... the change in disposition of escort types around the convoy commences after a de-alert.....

Last edited by Fidd; 01-24-24 at 06:36 AM.
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