Thread: A few new ideas
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Old 01-19-24, 01:41 PM   #128
Fidd
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Join Date: Apr 2005
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107. Crossing convoys. It would add interest to the game if it were possible - but perhaps not routinely done - to have two convoys, possibly opposite-direction - either coalescing into a large convoy, or, splitting off, or passing each other, to complicate the initial stages of the game, especially where it's not "quick start". So, a picture of the disposition of two bodies of ships would have to be determined by Enigma decrypts, hydrophones and visual contact, with the relative positions and tracks sorted out, and their composition, before the u-boats attack one or both of the two convoys.

If one of the two convoys were purely additional escorts, moving to increase the protection of a convoy ahead, but was mistaken for being a merchant convoy on the hydrophones, then this might create a variety of game situations to deal with, especially if it was a faster "Hunter Killer" group of escorts. Independently settable ASDIC (always on/off) would add to this. For multi-boat games, with a lead-boat, this would present some issues for the commander to deal with as he seeks to piece together observations from the radio and dispose his boats accordingly....
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