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Old 08-03-06, 11:40 PM   #7
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by Darksun
Quote:
Originally Posted by P_Funk
Yes expect it to sink rather than go BOOM! Which is too bad. I always enjoyed the ridiculous explosions. Now that I'm going all manual TDC too it is even less likely I can hit the ammo dump or engine room. Alack for realism.
Not to mention that magnetic torpedoes don't work anymore. You can set 5 of them off under a flower at .5 meters and it doesn't even slow it down. I miss being able to use magnetic for shots from behind.

Other than that, I love the new damage mod. It's lots more challenging and engaging to get a ship to sink now.

-D
Actually, I've had no problems with the magnetics (well, no more than the usual problems of the premature explosions in heavy seas) - I don't use them much, usually just for an occasional second shot when my first has missed or failed and the target is already past optimal firing angle for impact pistols, but on the few occasions I have used them in reasonable conditions since installing GW they have exploded and damaged the ships just fine (I've only attacked merchants though, so I can't say anything about possible problems with Flowers). And I'm also getting a reasonable number of massive explosion sinkings (including a nice juicy T2 in the Caribbean last night) although I'm certainly getting fewer of those than I was before NYGM and GW.

All in all, I'm really liking what has happened with the ship damge modelling lately
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