Quote:
Originally Posted by nvdrifter
'Breaks'? I prefer 'disables'. NYGM team, don't even get me started. We've been through all of this before. Im just about to stop all support of trying to make my mods compatible with NYGM, and then everyone can blame You. The warning is in the included readme files. And I don't really care if you endorse my mods or not.
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I think the key here is: if your mod "disables" a feature of NYGM, GW, RUB, or any other mod, you should not say it is "compatible" with that mod. That may cause some to think your mod allows all the functions of the other mods mentioned and adds your new functions. If a mod overwrites or disables another mod, it is not "compatible". Does that make sense?
Doesn't mean your mod is not great, I'm sure it is. But I'm suggesting not declaring it as "compatible" unless you are sure. If you have tested it and can demonstrate that all aspects of NYGM, GW, (or whatever mod you are saying it is compatible with) work as before, then it is compatible.