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Originally Posted by enaceo
Finding you with the engines-cut is not really that unrealistic.If they use sonar and "ping" you ,you're pretty much Dc'd already.That was pretty much the story with real U-boats.I think that the "uber" DD's are related to crew skill or randomness...since sometimes i've been able to pass right in front of a DD at avout 3 knts and the guy didn't detect me.And once I even entered a port ,was surrounded by 3 dd's coming straight for me ,i thought i was dead but they just passed by me and nothing.
And about that sinking small water-craft with 4 or more shots-it's probably because you're not pacient enough to let it sink or fire in the same place.I have never had to fire more than 3 torpedoes in any small ship to make it sink.I almost always use impact so maybe i hit the "critical spot" more often.The manual also says that your torpedo has a slight chance to make no flooding what-so-ever if you hit directly between 2 compartments and the blast is too small.
Also,about the anti-hummingbird thing...you can keep depth at 1knt i have tested it myself but you cannot change depth.The manual says you need at least 2 knots for that ,but I've never tried changing depth at that speed.
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And the sonar operators could hear very well. I've read of Sonar operators hearing as much as a hammer falling in a U-Boat. The sonar operators themselves would also differ in skill and experience.
I've never had a depth keeping problem at 1 Knot. Depth may change, but it is very minor. Only that is if I interrupt a Crash Dive, but that was my fault.
I love the way the NYGM DD's Fight. I hope the design team never changes it back to the stock version!
The small ships will sink with one or two torpedoes, depending on where it was hit. Don't hit it in the same exact spot though. But the flooding of the ship may take some time which is realistic. You can always finish it off with your deck gun if weather permits and no aircraft are in range.