Thread: A few new ideas
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Old 12-05-23, 12:56 PM   #108
Fidd
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Join Date: Apr 2005
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90. Merchants pitching, rolling, yawing in heavy seas, inversely proportional to weight for a given sea-state?

This might help complicate deriving range (from vertical measurements), AOB and convoy heading, so that a spectrum of difficulty is presented for games, helping to ensure player retention long-term, by providing scope for as much difficulty as old-sweats can handle.
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