I did that, and that still didn't work, or rather, it worked for some, but not other. TBH, I think the problem there is blender rather than S3D. The child object in Blender should be relative (with delta transforms) to the parent, but it's not always so.
I was parenting the objects when the transforms were still all 0, changing the transforms afterwars. For most of the objects it worked great, for some, it was just way off (TBT base for example had origin quite a few metres elsewhere than the persicope superstructure).
Nevertheless, I got it all now.
--smm
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