View Single Post
Old 11-20-23, 04:50 PM   #6
Hebe Vollmaus
中国水兵
 
Join Date: Jun 2010
Location: Germany
Posts: 271
Downloads: 3
Uploads: 1
Default

Hi,
yes. Today we may be a very little bit amused. But 2007 was another world. No S3D. Only Hex-edit. And as for that i have high respect for these Modders in the old days.
The "Best of" i have seen until today is the "Air_br.dat". A landed Sunderland-Aircraft was made out of a small Torpedoboat. A lot of unseen Ballast were left in.

My tool is not able to remove these Nodes.
To do this i need to know all things what can be in a Dat-file, which i do not know. And as this functionality already exist in S3D i do not see, as of today, that i like to re-invent the wheel.
I think S3D can be "persuaded" to do this automatically, but only with a selfmade program that will telecommand S3D.

The index is what propbeanie has shown. But i would not call it "S3D index". Its a Dat-index.
I have two sorts of "Bad index". One are these with a wrong Lenght-entry in the index-Header. This will stop S3D from Loading. And a second with a Node (ID) within the index, that shows a wrong file-position. S3D always adds a comment into a Dat-file and therefore will be all internal Node-positions also re-positioned in this index.

S3D is very good. Now i have used a function that i have never used before: "Save in Mod". Very helpful!

Greetings.
Hebe Vollmaus is offline   Reply With Quote