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Old 08-01-06, 08:40 PM   #11
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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The way to do that would be to somehow use the Weibull distribution. The idea being the probability of failure given a "weakest link." I'm not quite sure how to do it, though.

Quote:
Originally Posted by LoBlo
I've always wondered if there was anyway to randomize the torpedo damage in the game so that the number of torpedoes that it would take to sink a sub/ship would be a little more unpredictable. Right now, the torp damage is fixed as well as the platform hit points so that once you know how many torps it takes to sink a ship then it will always take the exact number everytime.

Perhaps a .ini file that boots up with the game and adds/subtracts from the damage points of each weapon randomly.... hm... I'm going to put this on the the suggestion thread.
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