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Old 07-31-06, 04:52 PM   #9
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
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I've always wondered if there was anyway to randomize the torpedo damage in the game so that the number of torpedoes that it would take to sink a sub/ship would be a little more unpredictable. Right now, the torp damage is fixed as well as the platform hit points so that once you know how many torps it takes to sink a ship then it will always take the exact number everytime.

Perhaps a .ini file that boots up with the game and adds/subtracts from the damage points of each weapon randomly.... hm... I'm going to put this on the the suggestion thread.
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