Quote:
Originally Posted by KaleunMarco
Barty,
got a question: what if a player is not using OTC or EAX Clang mods but still getting CTD's especially the every-so-often, unexplainable torpedo-hit-ctd's?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]
100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO&DC_Reset_To_Stock
400 Webster's 300' Underwater Visability for v1.5
500 jimimadrid Torpedos
510 Jimimadrid SubManagement
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I think DecoysTMO&DC_Reset_To_Stock is unnecessary, you are not using decoy mod. and Subron50addOn might conflict with BBPearlHarbor Pre War TMO Pre-PearlHarborPatch TMO Update V2.0. Only take one scenario mod at a time , but that wont cause ctd afaik.
I've never have ctd in torpedo hitting. SH4 can even save and load with ship near or sunk. I only got ctd loading near port or dameged ship nearby. Sometime alerted destroyer will cause ctd. Either conflict with the last two torpedo mod (I haven't used these) or a damaged ship is around. I'v loaded a save of DW with a Convoy in hydro range, it should be loading without error, but the mod maker add a french ship in the convoy and the time is Jan. 44. So they fight with British ship and all got dameged then ctd my save
But most cause of ctd is conflict in ship, a ship not in the Name.cfg, a ship in wrong class. I've found a FF classified as submarine in DW and it's all over campaign so I can not simply change it back. When you roll down a recognition page with ship name unexistes it ctd. When you torpedo down a ship not in the Name.cfg so the game can not show it's name in the message it ctd. Unless doing a thorough check on everyship and equipment, I don't expect to solve it.