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Old 07-14-23, 09:05 AM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
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Quote:
Originally Posted by Hooston View Post
I have had escorts start to ping me before I attack when running silent at 1 knot, although more often they sail past with no pings.

I think the ASDIC does have a detection threshold of its own that in GWX is usually masked by the more sensitive hydrophone detection. Which is the wrong way round and could be fixed. The logic for the ping sound seems to be when hydrophone has a contact and uboat in the ASDIC coverage OR uboat within a very tight ASDIC detection threshold (but not necessarily detected at all).
In real life the passive and active systems used the same sensor/operator and during a search it was swept in 5 degree steps, with a couple of seconds between pings down that azimuth, So the uboat would only hear a couple of pings every minute or so until the operator started tracking his target, and the hydrophone could indeed cue the ASDIC if the uboat was being very noisy.

So I think the game is not so bad, but GWX might benefit from some sensor tweaks. So many mods have messed with these parameters that it is hard to know what the status is. Bigger problems are the over precise depth settings found in GWX (NYGM does not seem so bad, but I can't work out why), and no loss of contact due to depth charges.
Add to that the 100% effective silent running. I don't mind the loss of contact due to depth charges as much, as the ai needs all the help it can get anyway.
Then there's the moonlight having no affect, convoy noise having no affect, etc., etc.
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