For those that want to learn more? I'm going to explain a WHOLE BUNCH of stuff on how to get good renders for export to Blender.
Like the thread name? It's a process you need to learn to work the Tools.
Now since I know someone wants the Cook animations? I'm useing that to start.
We need to change the Meshes loaded first.
In the noesisv4442 folder, remove the skip_mesh.txt(You might want to save it somewhere with a new name)
Copy the Mesh_List.txt into noesisv4442 folder and rename it to skip_mesh.txt
Open that txt and DELETE the following lines....
D_Head_04
D_Hat_04
D_Pants_04
D_Torso_04
object1_Beard_CAP04
Then save.
The reason we do that is Any Meshes NOT in the skip_mesh.txt will load!
Anything IN the list will NOT load!
You should get this.............
Now lets fix the beard texture!
Select Tools and then Data Viewer. Select Model1 then Materials.
You'll see this.............
We have to fix the Beard Texture. There is NO object1_Beard_CAP04_D.dds!
In the texture folder, open the hair.tga and save as object1_Beard_CAP04_D.dds.
Now reopen with noesis! (Just don't look real close to the UV work on the beard! Someone was drunk when they did that!)
Here's the video........